


Now copy those folders into your -/SourceFilmmaker/game/customstuff/ folder. (Not all of these folders will be in all downloads). 7z files) and navigate through it until you have a collection of folders called things like "maps", "models", "materials", "sounds", "scripts" and the like. Now you've got a "customstuff" folder, unzip your download (you will need a program like 7zip to unzip. In this example, we'll assume that "customstuff" is the new folder's name.
Safe place to download nude mods for gmod install#
(Obviously, you don't need to make a new folder every time, but the general rule is to not install to any of SFM's default folders except if specifically updating content extracted from the game the folder is for). For example - "Bioshock", "Tomb Raider", "Overwatch", "Warhammer", etc. You can call it whatever you want, although being descriptive and well organised is a good idea. Now navigate into the "game" folder, and make a new folder. A File Explorer window should now open inside of Source FilmMaker's installation directory.

Right-click Source FilmMaker in your Steam library (in the "Installed" or "Software" tab), and choose "Properties" > "Local Files" > "Browse Local Files.". Lots of people will tell you to install to usermod, but this is a bad idea for several reasons you probably won't want to hear all the details of, so I'll just suffice to say it can cause a lot of problems, either immediately or in the long run. Originally posted by That festive guy in a black hood:And once I download SFMlab files do I need to do anything convoluted to get it to work?Correctly installing custom content to SFM is more complex than lazily installing it, but it's a good idea to do it properly, as it can save you a lot of trouble in the long run.
